Comics
Tom Defalco
Uitgaves
Best-selling author Clive Barker was born in Liverpool, England, and he began his literary career writing, directing, and acting for the stage. Following the publication of his short stories The Books of Blood in 1984, Barker went on to write numerous best-selling novels, including The Great and Secret...[meer]
Inspired by the writings of Isadore Klauski (the first man ever to escape from Hell), three tortured souls prepare to wage war on Leviathan's legions. Garcia: a Priest, whose recent glimpse of Leviathan's Order was more than enough for him to shed the collar forever. Helen: a Nun, for whom a fragile...[meer]
The Devil in Disguise He is Hell's chosen son. He has for millenia served Leviathan's will, stood vanguard against the forces of chaos so that his dark God would triumph. But in this latest battle he has begun to slip... now that order has given in to the flesh....[meer]
Give the Devil his Due! The Climactic Cro-Magnon Clash!!! He is Hell's chosen son. Fighting a battle not only with the entity known as Aggregate, but with Hell's oldest foe. Chaos. For as he is thrown further back into time, discipline gives into emotion, and he must struggle with his earlier incarnations...[meer]
The Devil Bides His Day In 1993, this temple is a rotting ruin in the jungle of Belize. In 627 A.D. - now, today - it is a house of worship flourishing under the protection of the warrior Xipe Topec....[meer]
Speak of the Devil 'Round about Legacy, Colorado. Some time close to 1879: "Don't miss out on any, Fan Dancer! Oh, there's plenty more of Aggregate, Girly. If not here, scheming somewhere else in time!"...[meer]
The Devil You Don't Know The gunfighter's name is Deadeye Bob Sloan. Not 'cause he's a particular good shot, 'cause he ain't. The "Deadeye" in on a'count of Bob's falling asleep one night in a bowl of home brew alcohol......[meer]
Vol. 1, No.1, August 1994. Giant-sized Action! Plus: An Adventure of Hokum and Hex! It will take many adventures for the Neo Paxis to fully comprehend the powers that they have been granted, but each is best paralleled with a level of human consciousness. George Yaneda has become a creature of pure...[meer]
Vol. 1, No.9, May 1994. It all ends here! The Rebirth of a Hero! Hokum & Hex the Final Chapter in which Trip Monroe comes into contact with the inner mind of Bloodshed. The final battle that will change Trip forever....[meer]
Vol. 1, No. 9, May 1994. Face the fury of Lazurex. The fanatical fury of Lazurex Prime! How do you stop a man that's a living machine? Our heroes only shot is the lost fifth power — if they can locate it in the heat of battle with a mechanical fury!...[meer]
Vol. 1, No.8, April 1994. Trip faces his greatest threat -- Psyche Killers. Trip vs. Bloodshed, round two! Only one will walk away! (And considering Trip is already half dead, you might not want to place your bets who!)....[meer]
Vol. 1, No. 8, April 1994. Face the savage return of… Tempest. Will she be friend or foe?! The Wild Woman of the original Paxis returns — with a vengeance! Witness the resurrection of Tempest, with special guest penciler Roger Cruz in the newest exciting chapter in the unfolding history of the...[meer]
Vol. 1, No.7, March 1994. His name is Bloodshed… his mission is murder! Not a Hoax (or a hokum) this issue, Trip Munroe dies! Trip Munroe is dead — Or is he? It's a split-second adventure as Trip's life flashes before his eyes, and Bloodshed threatens to make the journey his last!...[meer]
Vol. 1, No. 7, March 1994. They never knew how their powers changed them… or what price they would pay… now, finally, that knowledge will come… too late? Armata's near death and her only hope of survival is for the team to solve a riddle locked within a children's rhyme! But even the answeres...[meer]
Vol. 1, No. 6, February 1994. He's your worst nightmare made real… Bloodshed is coming, Trip is back in New York City; a media celebrity! Will all this unwanted attention give the Earth's mightiest mortal magician a swelled head — or a busted gut? Find out as he goes head-to-head with the champion...[meer]
Vol. 1, No. 6, February 1994. Slam Bang Action Issue! The untrained Hyperkind face off against the greatest enemies of the Golden Age Paxis: the venomous Vexus! Guest starring Trip Munroe from Hokum & Hex!...[meer]
Vol. 1, No. 5, January 1994. Meet the most dangerous man in the world. The power of Pargon John! Plus the most-asked Razorline question of the decade is answered (sort of) — as we reveal the status of the fifth power!...[meer]
Vol. 1, No. 5, January 1994. This is it! Against the odds… against the Hyperkind! Trip Munroe jets to out to Cally for a cinamatic confrontation with the Hyperkind in L.A.! But Paragon John has mre dramatic plans for all of them, continued in Hyperkind #6....[meer]
Vol. 1, No. 7, April 1994. You say you want an Evolution. Trapped between the Earth and the Ectosphere with helpless humans to protect, Philip is truly on the reve of destruction! Is this the Saint Sinner's final hour?...[meer]
Vol. 1, No. 6, March 1994. The Face od Evil. Film at 11. The origin of the mysterious refugee from Ectosphere, Crooked-Face Half-Head, on the eve of a disaster that will shake all the worlds of the Decamundi — but the price of averting it may be a child's life!...[meer]
Vol. 1, No. 5, February 1994. Sir Sigmoid's Arcadia. Guest Starring Ectokid. How do you save a hero who does not want to live? Saint Sinner is Dead — long live the Runesmith and Regina, still trapped in his form, wandering the streets of New York City! Catch the shattering conclusion to "Sir Sigmoid's...[meer]
Vol. 1, No. 4, January 1994. It's easy, if you try... Called tragically back to Earth on unfinished business, the Saint Sinner is confronted by an undying evil loose in the Hudson river and on a Madison Avenue gone amok!...[meer]
Vol. 1, No. 1, October 1994. He's gone beyond Death to find his father's killers -- but this time, he may not return! All new ecto action! "Everything that has gone before has been a prelude to this story!" said editor Marc McLaurin of the one-shot Ectokid Unleashed Special. This new one-shot ties...[meer]
Vol. 1, No. 9, May 1994. Deadboy Dex - Dead Bang! He's lost the Aurat. He's lost his mother. What's left for Dex to lose? His life! Join us for an amazing exploration of love and death in the fast lane, as Dex discovers...Love is Like a Bullet!...[meer]
Vol. 1, No. 8, April 1994. In Final Battle with Ice Augustine. Souls Made Whole. The power of possession is Dex's! But not without a price. In an attept to save his mother's life, Dex and Ice sorta swap souls! (Say that five times fast!) It's not pretty — and it may be permanent!...[meer]
Vol. 1, No. 7, March 1994. I've got your mother - and the only way you'll save her is over your dead body! At last! Armed with the location of the Aurat, Dex confronts Ice and Tom Augustine! Will he trade the power of the Aurat for the life of his mother? It's personal tragedy, or the end of the w...[meer]
Vol. 1, No. 6, February 1994. At last! The senses shattering reunion! Dex finds his father and a whole lot more! Dex leaps back for Ectosperic adventure that reunites him with his father — and a demonic troll on both their tails! Action and adventure await, at the end of "Highway 61!" Guest starring...[meer]
Vol. 1, No. 5, Januari 1994. Welcome to the Carnival of Souls. Guest starring Saint Sinner. Things are just heating up! Trapped within the sinister carnival called Arcadia, Dex and the ghost of Saint Sinner battle the gluttonous demon Sir Sigmoid — who's hungry for their souls!...[meer]
Raiders of the Abyss - May 1994. Last Stand Manhattan, Lower West Side, the abandoned Bleeker Street Hotel, base of operations for the Harrowers. With a flash of light the Goddess Morte Mamme appears among them� and confirms their worst fears....[meer]
Raiders of the Abyss - April 1994. Two Harrowers alone against the hordes of Chaos Leviathan's Mausoleum. The access corridor to every tortured soul in hell. Up till now, the perfect place for the Harrowers to begin a rescue. Not any longer. New engines of destruction have been set into motion. Constructed...[meer]
Raiders of the Abyss - March 1994. Terror in Times Square Manhattan: Wall Street District. Dublin Morse knw this was the place, he could feel it. Every location in this world corresponds to one in hell. That's that the Goddess had told them. Inside this old building he would cut the portal, bust into...[meer]
Raiders of the Abyss - February 1994, Dublin Morse, Harrower extraordinaire, has never felt more intense pain in his life. What was happening to him?! How had he gotten here?! One at a time his fingers broke with the pop of a party favor as wooden spikes smashed down between them. Too much, Dublin was...[meer]
Raiders of the Abyss - January 1994. First Mission: Failure! The foul stench of death creeps into the tepid air of Hell's wasteland. Defeated Cenobites lie heaped in puddles of congealing ichor. Are these the shadows of the conquerers, come to gloat over the remains of the defeated? Yes. And no. Conquerers,...[meer]
Who was the enigmatic Johnny John? Was he a tortured artist, a prophet, or merely a psychotic killer? No matter what he was, the appearance of the now infamous Revelations remains a mystery. And here, for the first time, is the complete tome that has, since its creation, spawned a generation of worshippers. What...[meer]
The Devil You Know Welcome to Hell. Forget all you know about boiling pits of sulfur, and crazed imps waving pitchforks. This torment is far more precise in its damnation....[meer]
Vol. 1, No. 4, December 1993. Under the Gun! The hyperkind are at the mercy of Paragon John, the most dangerous man in the Barkerverse! Discover with them the sinister secret behind the Age Without Heroes — and you might just get to live to tell about it!...[meer]
Vol. 1, No. 3, November 1993. Evil Thoughts. What happened to the original Paxis — and what powerful malevolent force wants to make the world believe they never existed?! Questions beckon in "The Big Lie!" — but the price of the truth may be the destruction of L.A.!...[meer]
Vol. 1, No. 2, October 1993. Blood on Hollywood Boulevard. The answers to these queries lie in a secret war fought decades ago, wherein two warring alien nations used Earth as their battlefield, and in the evil genius of the psychotic Paragon John, whose hatred and jealousy of the heroes who have driven...[meer]
Vol. 1, No. 1, September 1993. All new raw heroes for a new generation. Hyperkind is unequivocally a super hero title, with a twist. The New Heroes, the Hyperkind, are four young people who have taken on the mantle of a much older band of champions, called Paxis. They are literally stepping into the...[meer]
Vol. 1, No. 4, December 1993. He's back! Witness the vintage violence of The Incredible Z-Man. Earth's Champion is thrown in jail! And when the greatest hero ofa bygone age turns up to the rescue, Trip Munroe will be freed, whether he wants it or not! It's the tragic return of Z-Man!...[meer]
Vol. 1, No. 3, November 1993. The lady's name is Wrath and she's got Trip in way over his head! Meet Wraith — a beautiful and deadly bounty hunter hired to find out the truth behind Trip's "magic!" She's determined to make him her ultimate trophy — dead or alive...[meer]
Vol. 1, No. 2, October 1993. Attack of the Analyzer! The Invasion has begun! Standup comic Trip Monoe has had his life put on hold, while the mantle of "Earth's Champion" is foisted upon him — but he doesn't have to like it! And Felon Bale means to guarantee he won't, as the firstline of extradimensional...[meer]
Vol. 1, No. 1, September 1993. An all new tradition of Magic and Mayham. Hokum & Hex is a modern take on an ancient subject: the shaman -hero who stands at the doorway to another dimension, guarding the earth from forces that attempt to pass through that portal and wreak havoc amongst us. Instead...[meer]
Razorline THE FIRST CUT Vol. 1 No. 1 September 1993. Clive Barker on RAZORLINE If ever there was a medium made for over-achievers, it's comics. Where else can a creator make mischief on a cosmic scale; tell tales in which worlds rise and fall in the space of a few panels, where battles may shake the...[meer]
Vol. 1, No. 3, December 1993. Uncover the Secrets of the Angel & Devil Within! At last, the demon and the angel at war within the soul of Phillip Fetter have all their secrets revealed! But every thruth has its price, as the demon is on the verge of screaming free — and killing Saint Sinner in the...[meer]
Vol. 1, No. 2, November 1993. Heinous Homecoming! They say you can't go home again — but our newly empowered hero is about to discover first-hand, as he returns home nine years older overnight, and wanted for murder! Homecoming means startling revelations, final endings and new beginnings for the...[meer]
Vol. 1, No. 1, October 1993. Saint Sinner is perhaps the most challenging (not say the strangest) of the first four Razorline projects: a comic that will hopefully stray where few mainstream titles have gone before. It is not a traditional super hero title, though its protagonists in most of its antagonists...[meer]
Vol. 1, No. 4, December 1993. At the mercy of the Brothers Augustine. Dex's amazing new power revealed! If Dex survives his return from the Ectosphere — and we're making no promises here — he defintely won't fare as well after his first fatal confrontation with The Brothers Augustine!...[meer]
Vol. 1, No. 3, November 1993. Welcome to the Ectosphere! Hope you survive your stay! Dex takes his first furtive steps into the Ectosphere — into the heart of a demonic maelstrom! With heroes the like of Cyrano De Bergerac and Edgar Allen Poe at his side, Dex's first Ectosperian adventure might still...[meer]
Vol. 1, No. 2, October 1993. The secret of Dex' origin leads him into the jaws of the Possessed. After the chase of last episode Dextor Mungo gets some heavy headaches. He discovers that he sees the world as it normally is through his right eye, but that through his left he can see into the Ectosphere,...[meer]
Vol. 1, No. 1, September 1993. In our first meeting with Dex Mungo we find him being pursued by creatures he cannot explain. One second he is on the familiar streets of New Orleans, the next in a strange but very similar world being hunted. Popping between realities he is disoriented. The creatures...[meer]
Raiders of the Abyss - December 1993 - Special Glow in the Dark cover. Ripped from the pages of Hellraiser Manhattan, Lower East Side. A one-eyed dog sits perfectly still, watching. The abandoned Bleecker Street Hotel has some new tenants. Six of them. And only one thing in common. Each has been drafted...[meer]
Hunted out for slaughter by the deadly entity known as the Scourge, the peaceful creatures of enchantment known as the Seerkind band together to seek safety within one intricately magical object: a carpet. They call it the Fugue. Weaveworld. A glimpse of this wonderland changes working class Cal Mooney's...[meer]
Hunted out for slaughter by the deadly entity known as the Scourge, the peaceful creatures of enchantment known as the Seerkind band together to seek safety within one intricately magical object: a carpet. They call it the Fugue. Weaveworld. A glimpse of this wonderland changes working class Cal Mooney's...[meer]
His name is infamous in halls where no voive is heard above a whisper. His deeds are still used to hush crying children with the salve of fear, to pacify through terror. He is Philip LeMarchand, creator of the puzzle box whose solution opens wide the gates of the damned. His evil is legendary, even...[meer]
Between crudely hewn bookends carved of human obsession and firey desire, the Hellraiser mythos expands with the second Book of the Damned. In this new Apocrypha of unmatched horror from the worlds of Clive Barker, explore heretofore untouched annals of history in mankind's darkest closets. But beware;...[meer]
Based on the Fifth Avenue Entertainment Ltd. Production Hellraiser III: Hell on Earth Hailed as the Prince of hell, Leviathan's favorite son has given horror a new face; the last face you'll see before damnation's doors open wide. But no one is going to hell, this time. Now, the evil is coming to...[meer]
Hunted out for slaughter by the deadly entity known as the Scourge, the peaceful creatures of enchantment known as the Seerkind band together to seek safety within one intricately magical object: a carpet. They call it the Fugue. Weaveworld. A glimpse of this wonderland changes working class Cal Mooney's...[meer]
PRAYING WON'T SAVE YOU - IT'S A HOLY WAR It rose from the blood forged steel of an ancient knight's arcane sword. Malefic zealots plotting the overthrow of a hellish god for their own ascension. Impassioned monstrosities making pagan sacrifices in the name of love ans survival. Warring religions of...[meer]
LIVING HELL MEETS THE DEAD OF NIGHT It's been foretold in the icy malevolence of the stars. A diabolic high priest offering down a prayer for war -- a war waged in the name of the cold altar of the inferal. An undead messiah and his monstrous flock steeling themselves against a battle for what's left...[meer]
With a brush and a warm, wet vehicle of color, we've painted a rich nightmare bourne of the fertile mind of Clive Barker. On an aging skin-like parchment, its deathless denziens have scrawled chapters, notes of warning to those who have already come too far. Using hammers and hooks, we've built an intricately...[meer]
Overzicht
- Clive Barker's Hellraiser (1990)
- Book of the Damned (1991)
- Hellraiser Nightbreed - Jihad (1991)
- Weaveworld (1991)
- Hellraiser III: Hell on Earth (1992)
- Clive Barker's Pinhead (1993)
- Clive Barker's The Harrowers (1993)
- Ectokid (1993)
- Hokum & Hex (1993)
- Hyperkind (1993)
- Razorline (1993)
- Saint Sinner (1993)
- Raising Hell (1994)